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How to use unity asset bundle extractor
How to use unity asset bundle extractor






how to use unity asset bundle extractor

I'm sure the modding community will find this to be a great asset. Heard (it through the thread-line) I can use this tool to turn off the bloom effect. I was wondering is their any cache file or any like database type file or temp files or anything that the program saves somewhere that I could delete to potentially fix this bug? assets file that has multiple files with similar names like "torso_0" and "torso_1" for example the similar named files all display the same name so they would both display "torso", which makes finding specific files a bit of a pain at times. The program seems to have bugged out and now when opening a. asset file then export the dump of the mesh again the two dumps are significantly different, mainly the one missing the bones information as well as some other things.Ģ. obj and put it in unity and build the scene and get that. obj file seems to not export the bones of the mesh, if i make a dump file of a mesh, then export it as an. Thanks for the reply DerPop, I actually managed to figure that out myself after a lot of trial and error, however their are still 2 "bugs" i've found with the program.ġ.








How to use unity asset bundle extractor